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Build a sound

What does this knob do? Building your own sound

12 DB PER OCTAVE · 2-POLE CUTOFF 1 KHZ 0 DB-12-24-36-48-60 -12 DB FUNDAMENTAL 110 HZ HARMONICS 31631252505001K2K4K8K16K HZ One octave above the cutoff, a quarter still gets through. The harmonics carry on, only muffled. 24 DB PER OCTAVE · 4-POLE CUTOFF 1 KHZ 0 DB-12-24-36-48-60 -24 DB 31631252505001K2K4K8K16K HZ One octave above the cutoff, only a sixteenth gets through. Beyond that, almost nothing is left.
Faint: the sawtooth without a filter. Solid: what is left. Each harmonic drops by exactly as much as the filter curve lies below the top line at that point.

Almost every synth has three stations: something vibrates, something shapes, something makes it loud and quiet. Most knobs belong to one of them.

Do it now

Slowly close the filter above and open it again. That is the wah effect from a thousand tracks.

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In detail, if you like · 7 sections
CH 13What a synthesizer is›A synthesizer produces sound instead of playing it back.1 min

A synthesizer produces sound instead of playing it back. It has no recordings in its belly but assembles the vibration itself from the ground up. That is why it can make sounds that do not exist in nature.

IN THE BOOKLET: CH 13 · OLD VERSION

CH 13A synthesizer is not a particular shape›That is the most common misconception.1 min

That is the most common misconception. „Synthesizer“ says nothing about the housing, only about the way the sound comes into being. The same technology sits in a wardrobe-sized cable monster and in a small box without a single key.

Moog modular system from 1973
Wardrobe-sized. A modular system from 1973Attila Szász, CC BY-SA 4.0
Modular system with patch cables
Patched. Every cable is a decisionBrandon Daniel, CC BY-SA 2.0
Classic analogue synthesizer with a keyboard
With a keyboard. The shape most people pictureCC BY 2.0
Desktop synthesizer without a keyboard
Without a keyboard. A sound module, played by the sequencerR31bi, CC BY-SA 3.0

All four are synthesizers. A keyboard and a synthesizer are not the same thing. The keyboard is only the input, so the MIDI side. You can have a synthesizer with no keys, played by a sequencer. And you can have a keyboard that only plays back recordings and synthesizes nothing at all.

IN THE BOOKLET: CH 13 · OLD VERSION

CH 13The three stations almost every synth has›Every sound can be built from pure sine tones: the lowest one, the fundamental , sets the pitch, the harmonics above it set the timbre , that is whether something sounds sharp, hollow or round.6 min
Keyor MIDI note Oscillatormakes the tone Filtertakes parts away Amplifiersets the volume Outputto the speaker Envelopefor the filter Envelopefor the amplifier LFOslow oscillation NOTE GATE: KEY HELD CUTOFF VOLUME PITCH CUTOFF TONE CONTROL SIGNAL Control signals make no sound themselves. They turn a knob for you.
Only the solid line is sound. An envelope is a shape over time, the cutoff is the point where the filter cuts. The envelope for the filter and the one for the volume can also be one and the same.
SAWTOOTHSQUARETRIANGLESINE dB0-20-40-60 116116116116 sharp, manyharmonics hollow, nasallike a clarinet softer thansquare round, onlythe fundamental 1 : 1/2 : 1/3 : 1/4 1 : 1/3 : 1/5 : 1/7 1 : 1/9 : 1/25 : 1/49 1 : 0 : 0 : 0 all overtones odd ones only odd ones only no overtones Where the shape jumps you get strong overtones, where it only bends, weak ones. The filter then takes them away again.
The four basic shapes on the oscillator, with their overtones below. Each bar is a sine tone: far left the fundamental, the next one vibrates twice as fast, the third three times as fast, and so on.
The numbersHeight in decibels (dB): one line lower means a tenth as strong. The row of numbers underneath is the strength ratio of the fundamental and the 2nd, 3rd and 4th bar: in a sawtooth the second bar has half the strength of the fundamental, the third a third. Square and triangle only have the odd ones (1, 3, 5, 7); in a triangle they fall off with the square (1/9, 1/25), which is why it sounds so soft. The square is exactly half up, half down (duty cycle 1 : 1). Make the pulse narrower, say 1 : 3, and even overtones join in and it sounds thinner.

Every sound can be built from pure sine tones: the lowest one, the fundamental, sets the pitch, the harmonics above it set the timbre, that is whether something sounds sharp, hollow or round.

SINE TONES BECOME A SAWTOOTH MAIN MIXSAWTOOTH 1 SINE TONE 2 SINE TONES 3 SINE TONES 4 SINE TONES 8 SINE TONES 16 SINE TONES Each new sine tone vibrates faster and is weaker than the one before. With each one the edge gets steeper.
Read from bottom to top, this is a filter at work: it takes away the upper overtones, and the sharp edge turns into a round wave.
  • Oscillator. Produces a raw basic tone. Usually a simple waveform. A sawtooth sounds sharp and rich in overtones, a sine wave soft and round like a whistle.
  • Filter. Takes parts back out of that sound. A low-pass lets the lows through and cuts the highs. This is the knob you hear most clearly in electronic music, when a sound slowly opens or closes. Right next to it almost always sits resonance: it lifts exactly the frequency the filter is currently cutting at. A little makes the sound more whistling and present, a lot is what turns a filter sweep into the effect you know from acid and techno. Turned all the way up, the filter starts to whistle by itself.
  • Envelope and amplifier. Determine the shape over time. On the device there are four letters for this, A D S R, and you will find them everywhere: Attack, how quickly the note is there. Decay, how quickly it falls from its peak. Sustain, at which level it stays while the key is held down. Release, how long it rings on after you let go. An organ holds the note as long as the key is down. A piano starts falling immediately after the strike, even if you hold. Strings need a moment before the note is there. With the same four knobs you can get close to all three.
LOUDQUIET LOWHIGH CUTOFF WITH RESONANCE WITHOUT RESONANCE The low-pass lets everything through on the left and cuts off on the right. Resonance lifts exactly that cutoff point.
Cutoff moves the edge to the left or right. Resonance turns the edge into a bump, and turned all the way up it whistles by itself.

What a filter takes away shows up in the spectrum: the sound split into sine tones, each drawn as a bar at its frequency. A sawtooth at 110 Hertz, that is 110 oscillations per second, has its harmonics at 220, 330, 440 hertz and so on. It is measured in decibels, dB for short: minus 6 dB means half as strong, minus 12 dB a quarter.

[The hands-on graphic for this is above.]

Besides the cutoff, what matters is the slope: how much the filter takes away above the edge for each octave (each doubling of the frequency). 12 and 24 dB are common, also called 2-pole and 4-pole. A 24 dB filter sounds more decisive because one octave above the edge only a sixteenth is left instead of a quarter: as you turn the knob, you hear exactly where the edge is. There are three other basic shapes as well.

0 DB-12-24-36 LOW-PASS CUTOFF 1001K10K Lets the lows through, takes the highs away. HIGH-PASS CUTOFF 1001K10K Lets the highs through, takes the lows away. BAND-PASS CENTRE 1001K10K Lets only a range around the centre through. NOTCH CENTRE 1001K10K Lets everything through except the centre notch. HZ
The shaded area shows what gets through. All four without resonance, on the same 12 dB grid as the large graphics. In German: Tiefpass, Hochpass, Bandpass and Kerbfilter.
ADSR AttackDecay SustainRelease KEY HELD
Attack and decay run when you strike, sustain holds while the key is down, release begins when you let go.
ORGAN A short · S full · R short holds while you press STRINGS A long · S full · R medium takes a moment PIANO A short · D long · S zero · R short fades even while you hold PLUCK A short · D short · S zero · R short gone before you let go KEY HELD, THE SAME LENGTH IN ALL FOUR The same key press, only the four knobs are set differently.
On the left two sounds that hold, on the right two that fade by themselves. Organ and strings differ only in A and R, piano and pluck only in D. With S at full, D has nothing to do.

On top of that there is almost always an LFO, a very slow oscillation that does not sound itself but moves something else. Put it on the pitch and you get vibrato. Put it on the filter and you get the typical wobble.

LFO, VERY SLOW APPLIED TO PITCH: VIBRATO The LFO makes no sound itself. It moves something else, always in the same rhythm.
On the pitch it gives vibrato, on the filter the typical wobble, on the volume a pulsing.

IN THE BOOKLET: CH 13 · OLD VERSION

CH 13Several voices stacked: Unison›Many synthesizers can stack one voice several times.1 min

Many synthesizers can stack one voice several times. This is called Unison: several copies of the same voice, each slightly out of tune, which is called detune, and spread across the stereo image, that is, a little further left or right. This makes the sound wider and thicker. Many detuned sawtooth waves stacked together are the typical sound of trance, known as the supersaw.

The smallest example already shows what happens: two sawtooth waves at 110 and 111 Hz, that is 110 and 111 oscillations per second. Sometimes they run in step and reinforce each other, sometimes against each other and weaken each other. This swelling and fading is called beating, and it happens exactly as many times per second as the two are apart, so here once. With more voices, many such beats overlap.

SAWTOOTH 110 HZ AND 111 HZ, DASHED AT 0 SEC: IN STEP AT 0.5 SEC: OUT OF STEP At the start both run in step. Half a second later the faster one is exactly half a cycle ahead. SUM OF BOTH OVER 2 SECONDS 0 SEC 0.5 SEC 1 SEC 1.5 SEC 2 SEC From a distance only the outline remains: wide, narrow, wide. Once per second, because 111 minus 110 is exactly 1.
Two almost identical tones take turns reinforcing and weakening each other. The further apart they are, the faster the beating. If both are equally loud, the outline goes all the way to zero at its narrowest point, just like in the lab below.

IN THE BOOKLET: CH 13 · OLD VERSION

CH 13Different ways of building sound›Not every synthesizer works the same way.3 min

Not every synthesizer works the same way. You will meet the terms everywhere, so here are the five most important, each led by one sentence:

  • Subtractive. Start with a sound rich in overtones and cut away what you do not want. The classic route, and the one the three stations above describe.
  • FM. Two oscillations modulate each other. Gives glassy, metallic and bell-like sounds that are hard to get subtractively.
In detail: how FM works

To be precise, the modulator pushes the pitch of the carrier, the oscillation you actually hear, up and down, in the figure a hundred times per second. At that speed you no longer hear a wobble, you hear new overtones. How hard it pushes is called the modulation index or β for short. On a device the control may say Amount or Index, for example. The higher it is set, the more overtones. If carrier and modulator are in an uneven ratio to each other, the result sounds metallic and bell-like.

OVER TIME, 10 MILLISECONDS SPLIT INTO SINGLE TONES MODULATOR: SINE, 100 HZ CARRIER: SINE, 800 HZ RESULT: FM WITH β = 3 SQUEEZED STRETCHED β = 0: CARRIER ONLY β = 1: FEW OVERTONES β = 3: MANY OVERTONES 200 HZ 800 HZ 1,400 HZ The stronger the modulation, the more overtones around the carrier, always 100 Hz apart.
On the left the sound over time, on the right the same sound split into its single tones. The middle line is the carrier, everything beside it only comes from the modulation.
  • Wavetable. Instead of one fixed waveform there is a whole table of them, and you travel through the sound from one to the next. Good for movement and development.
ONE KNOB TRAVELS THROUGH THE TABLE Instead of one fixed waveform many lie in a row. The sound travels from one to the next.
Wavetable means: the basic sound itself changes over time, not just the filter over it.
  • Physical modelling. The computer simulates a real instrument including its material and breath noise, instead of recording it.
  • Granular. A recording is cut into tiny pieces, the grains. Each one gets a short fade-in and fade-out, then a great many of them play at once, overlapping and in a new order.
THE RECORDING, THREE NOTES POSITION 0 MS100200300400 The grains are cut from the recording around the position, here from the second note. SMALL GRAINS, 5 MS EACH Too short to carry a pitch. A hum or a hiss is left, and you no longer recognise the recording. LARGE GRAINS, 100 MS EACH Each grain is a piece of the recording, the dashed line is the fade-in and fade-out. You can still hear what it was.
Same recording, same position, only the grain size differs. All rows share the same time scale.

In short: small grains turn the recording into a texture, large ones keep it recognisable in snippets.

In detail: grain size, position, density

The most important control is the grain size, meaning how long each grain is. The usual range is 1 to 100 milliseconds. Small grains dissolve the recording into a texture where no single detail can be picked out any more. With large grains it stays recognisable in snippets.

On top of that come the position, the point in the recording the grains come from, the density, that is, how many grains start per second, and the pitch of each grain. If the position stays put, all grains come from the same moment and the sound holds still. This is called freezing. If it moves through the recording more slowly than normal, the sound gets longer but not lower. This is called stretching.

IN THE BOOKLET: CH 13 · OLD VERSION

CH 26Tuning: how a beat becomes a note›Rhythm and pitch are the same thing, just at different speeds.6 min

Rhythm and pitch are the same thing, just at different speeds. Once you have heard it, you understand why chords sound the way they do, why every note has a colour, and why your synth needs a fine-tuning knob.

From beat to note

Play a kick twice per second and you count along. Ten times per second and it becomes a roll. From about 20 hits per second your ear stops counting and hears a pitch. The hits per second are then called Hertz (Hz). 110 hits per second are an A, 220 the A one octave above: twice as fast means one octave higher.

HITS PER SECOND = HERTZRHYTHM: YOU COUNTPITCH: YOU HEAR A NOTE1101001.000ABOUT 20120 BPMquarter notes120 BPMsixteenthsA155 HzA2110 HzA3220 HzA4concert pitchTwice as many hits per second means one octave higher. 55, 110, 220, 440 are four times the note A.
One axis for rhythm and pitch. On the left the hits stand apart, on the right they merge into a note. The border is soft, somewhere between 15 and 30.

Two drums become an interval

When two drums play together, one hitting three times while the other hits twice, you hear a 3 : 2 polyrhythm. Speed both up by the same amount and it turns into a perfect fifth. Three drums in the ratio 4 : 5 : 6 become a major chord. The same numbers that run as a groove when slow sound as harmony when fast. In the web version of this booklet you can hear it above and switch between them.

Every note contains a chord

A played or sung note is never just one frequency. Above the fundamental, overtones vibrate at two, three, four times the frequency and so on (Booklet 1, chapter 13, adding sine tones). Heard one by one they are clear notes: octave, fifth, octave again, major third. Overtones 4, 5 and 6 are exactly the major chord from the drum experiment. Only together, and when they move together, does your ear hear a single sound with a colour.

THESE NOTES ARE INSIDE ONE A4 : 5 : 6 = MAJOR CHORD1A02A03E+24A05C#−146E+27G−318A09B+410C#−1411D#−4912E+213F+4114G−3115G#−1216A0NO.NOTECENTSCents: distance to the nearest piano key, 100 cents are one semitone. Light: less than 10 cents off, apricot: clearly off.
Overtone series above A at 110 Hz. Each dot is a sine tone vibrating inside this one A. Going up they move closer and closer together. The cents value shows how far it sits from the nearest piano key.
Try it yourself: seeing overtones on the Mac
Live in class: seeing overtones

I show this on the synth, not in a video. On the Mac two free programs run next to the synth: Signalizer (open source, as a plugin and as a standalone app) shows the spectrogram, the overtones as lines on a time axis scrolling to the left, plus the spectrum as peaks and an oscilloscope. sMexoscope (GPL) is a plain oscilloscope, easy to read from afar, for the standing wave. You can install both yourself and put them after any synth in your app or DAW.

Your piano is a little out of tune. Why?

Pure intervals from the overtone series do not fit neatly into twelve equal semitones. Equal temperament, used by almost every keyboard, groovebox and DAW, splits the octave into twelve equal steps of 100 cents. In return every interval except the octave is shifted a little. The fifth only by 2 cents, the major third by 14 cents upwards. You can hear this as beating (Booklet 1, chapter 13): overtones of the two notes almost, but not exactly, line up, and the sound swells up and down.

JUST INTONATION AGAINST PIANO TUNINGINTERVALRATIOJUSTEQUALTOO LOW · TOO HIGHOctave2 : 11200 CENTS1200 CENTSexactperfect fifth3 : 2702 CENTS700 CENTS−2Fourth4 : 3498 CENTS500 CENTS+2Major third5 : 4386 CENTS400 CENTS+14Minor third6 : 5316 CENTS300 CENTS−16Major sixth5 : 3884 CENTS900 CENTS+16Harmonic seventh7 : 4969 CENTS1000 CENTS+31Bars: how far piano tuning is from the pure interval. The fifth almost fits, the thirds do not.
Equal temperament is a compromise: every key sounds equally good, none perfectly pure. Older tunings and many musical traditions outside Europe make other compromises.

Why exactly twelve?

If just intonation sounds nicer, why not tune everything that way? Because music changes key. Tune a keyboard justly in C and C major sounds perfect. Play D minor on it, though, and its fifth D-A is only 680 instead of 702 cents. The chord audibly howls. Listen to the chord progression below in both tunings.

C MAJORFIFTH 702 CENTSA MINORFIFTH 702 CENTSD MINORFIFTH 680 CENTSG MAJORFIFTH 702 CENTS
Justly tuned in C: three chords sound clean, D minor howls because its fifth is 22 cents too small.

The solution is to split the octave into equal steps. Then every key sounds equally good, none perfectly pure. Which leaves the question: how many steps? The graphic shows divisions from 5 to 19, plus the root's overtones as dashed lines, the spots where it sounds pure. With 12 steps the fifth and fourth are only 2 cents off the pure ones, the thirds 14 to 16 cents. No smaller division comes close, and many more keys per octave would be hard to play. Divisions like 19 or 31 even hit the thirds better; they are used in microtonal music.

95 MAJ. 3RD113 FIFTH137155 NOTES6 NOTES7 NOTES8 NOTES9 NOTES10 NOTES11 NOTES12 NOTES13 NOTES14 NOTES15 NOTES16 NOTES17 NOTES18 NOTES19 NOTES
The octave split into equal steps, from 5 to 19. The dashed lines are the root's overtones, folded into one octave, with their number. The closer a row's ticks sit to them, the purer that tuning sounds.
What this means on the device

Almost every synth has two tuning controls: Tune in semitones and Fine in cents. If two devices sound out of tune together, it is usually Fine or the reference tuning (often called Master Tune, standard 440 Hz for A). Detune between two oscillators, on the other hand, is on purpose: the beating makes the sound wide. Some synths and apps can also load completely different tunings, which is called microtuning.

Sources

Inspired by three Instagram reels from my collection; the graphics and sound here are my own versions: @thel.ab67, "When does a beat become a note?", @benfilippone, overtones become a voice, @zacbradfordvoice, overtones of the voice. On why twelve: Piano Mario, "Why are there 12 different notes?" (from 12:11).

IN THE BOOKLET: CH 26 · OLD VERSION

CH 20Eurorack, the construction kit›Eurorack is a construction-kit standard for hardware.2 min
Row of individual Eurorack modules
The building blocks. Every panel is a device of its own: oscillator, filter, envelope, sequencerDaniel Larsen, CC BY-SA 2.0
Patched Eurorack system with many cables
Patched. Every cable is a decision. Without cables nothing happens at allRobertverrecchia, CC BY-SA 4.0

Eurorack is a construction-kit standard for hardware. Instead of a finished synthesizer you buy individual building blocks: an oscillator, a filter, an envelope, a sequencer, each as its own module. You cable them up yourself and thereby decide what your instrument even is.

OSCILLATOR FILTER ENVELOPE LFO SEQUENCER MIXER makes the tone takes away shapes it in time moves something says when brings it together EVERY CABLE IS A CONNECTION THAT DOES NOT EXIST FROM THE FACTORY The same stations as in any synthesizer from booklet 1, only bought separately and wired by you. A module can be missing, then the function is missing. It can also be there three times.
Schematically: six typical modules in one case. In reality there are usually more, packed tighter and more colourful.

It is exactly the chain from Booklet 1, only taken apart: the stations become individual devices you can plug together as you like. The price is that nothing is preconfigured and you have to make every decision yourself. For starting out it is the wrong route, for later one of the most interesting.

The modules do not talk via MIDI but via CV, control voltage: a cable carries a voltage, and that voltage tells the next module how high, how loud or how open. Clock there is simply a short voltage pulse per step. That is the CV route from Booklet 1, chapter 04.

Trying it without buying anything

Two addresses are enough to play the whole thing through on a computer. VCV Rack is a free modular system in software, with real modules recreated in it. At ModularGrid you assemble a case and see immediately what it costs and whether it fits. Both are the cheapest way to find out whether this interests you at all.

IN THE BOOKLET: CH 20 · OLD VERSION